Summer vacation is over, and EL Team is ready to rock the new season. We have started with the Workshop Weekend that we hosted in our brand new (and not yet finished) office at the beginning of September.
Last month our design team attended UX Poland conference – one of the largest UX events in Europe. “Responsibility in Design” was this year’s edition leading theme. It surely was not the easiest topic to tackle, but I’m glad it was brought up to our attention. Here’s a short recap of what we’ve learned.
DropColour is an arcade game in which you simply have to drag and drop one circle onto another of the same color. When you do that both circles will disappear from the screen with nice animation and a sound. The game has no time limit. You lose when the entire board is full and there’s no available space for new circles to appear.
The game is Open Source and you can check its code on GitHub.
Creating the MVP
This is Part III of a three-part series on our Pair Programming Experiment. For the experiment, we created two teams working on 2 projects for 2 weeks. One team worked in pairs, second as solo developers. After first week teams started a new project and swapped methodologies. Read all about the experiment setup in our first post of this series. In the second post, we described impressions of programmers and coaches. In the last post we will focus on metrics and analysis.
Lately lots of things have been happening at EL Passion. Our team has grown a bit and we also get more involved in the community. We did a pair programming experiment and held the first Warsaw Dribbble Meetup. We have also organised an internal Ruby on Rails Boot Camp and the second – Android Boot Camp – is about to finish. The rumour has it, new ones are coming soon.
As we see, the company is developing fast and reaching for brand new challenges. Being at this stage of business requires us to step up the game. Luckily we got someone who matches these needs.
We can all agree that Elixir and Phoenix are in stable versions already. But if we want to answer the question from the title, we need to look into it from a wider perspective. When can we say that a framework becomes mainstream? Continue reading…
Once every two months we have hackathons at EL Passion. For two days we can work on whatever project we want. It always starts with great ideas we present on the day before, then we have fantastic breakfast and then its time to work. At the end of each hackathon we show the effects to the rest of the company. Here are some of the finest projects from our latest hackathons! Continue reading…
This is Part II of a three-part series on our Pair Programming Experiment. For the experiment, we created two teams working on 2 projects for 2 weeks. One team worked in pairs, second as solo developers. After first week teams started a new project and swapped methodologies. Read all about its setup in our first post of this series. In the third and final post we’ve focused on metrics and analysis.
One of the main reasons we’ve made The Pair Programming Experiment was to confront common opinion on the methodology with real developers’ experience. In this post we will focus on our conclusions from The Experiment retrospective. Here are the thoughts after this intense (if not insane) 2-week journey. Continue reading…
In ’80s Disney published a book titled “Disney Animation – the illusion of life”, which covers 12 principles of good animation. Even though, those principles were made with cartoons in mind, they apply pretty well to Web Design & Development too. Here are 4 of them which, in my opinion, can make your web animations much more attractive.